﻿
entity Test
{

	action DoIt
	{
		var a;
		var b = 1;
		
		
		 var f0 = 123.4;
         var f1 = 11.7;
         var d0 = f0 / f1;
         var m0 = f0 % f1;
         var ss0 = f1 * d0 + m0;
         var sdfg = 123.5 * 45 / f0 + 8 * 4 + f1 / 6 % 14 - 34 + f1 * 12;
		
		/*print("\n---begin---\n");
		player = getPlayer( this_entity );
		//addKills(player, 1);
		//addGold(player, getSpecialValue(killed_entity, "goldForKill") );
		
		print("gl1:{0}\n", gl);
		gl = gl + 1;
		print("gl2:{0}\n", gl);
		
		adfasdff  = true;
		agrbue7rf = false;
		//rbrttrtbsdfwe = null;
		//fsdfeirfbyeuf = undefined;
		print("{0}, {1}, {2}, {3}, {4}, {5}\n", adfasdff, agrbue7rf, 1 == 1, "sdf" == "sdf", "sdfd" == 1, "sdfd" != 1);
		
		if( player == "player" )
		{
			print("player is player ---{0}---\n", getPlayer());
		}
		
		if( player == "player" )
		{
			print("player is player ---{0}---\n", getPlayer());
		}else{
			print("player is NOT player\n");
		}
		
		a = 4;
		
		while(a != 0){
			print("dead {0}\n", a);
			a = a - 1;
			waitframe();
		}
		
		aaa = 123456;
		print();
		print(1000);
		print("aaa = {0} - {1} - {2} - {3} - pl:{4} pl:{5}\n", "wtf", 123, aaa, this_entity, player, getPlayer());
		killme();
		imdead();
		
		print("aaaaa-1");
		waitframe();
		print("aaaaa0");
		waitframe();
		print("aaaaa1");
		waitframe();
		print("aaaaa2");
		waitframe();
		print("aaaaa3");
		
		print("aaaaa");
		
		 f0 = 123.4;
             f1 = 11.7;
             d0 = f0 / f1;
             m0 = f0 % f1;
             ss0 = f1 * d0 + m0;
             sdfg = 123.5 * 45 / f0 + 8 * 4 + f1 / 6 % 14 - 34 + f1 * 12;
             
             print("f0:{0}\nf1:{1}\nd0:{2}\nm0:{3}\nss0:{4}\n", f0, f1, d0, m0, ss0);
             print("sdfg:{0}\n", sdfg);
		
		//wait( 10 );
		
		print("bbbb");
		print("\n---end---\n");*/
	}
	
	action DoIt2
	{
	}
	
	action DoIt3
	{
	}	

}

entity Test2
{
	action DoIt3
	{
	}

}

entity Test3
{

}

